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Spellslinger

Spellslinger

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Devlog

  • Week 5
    November 01, 2022 by Burner account
    Week 5 our last play tests before the vertical slice, it went reasonably well, but due to some troubles during development, the level of completion was not to the degree either of us were happy with... Continue reading
  • Week 4
    October 25, 2022 by Burner account
    Our first proper prototype of this game was created this week, we started off on our first of the mechanics, we tried hard to focus on the movement of the game, trying to create a clean system to base... Continue reading
  • Week 3
    October 08, 2022 by Burner account
    David's prototype was meant to frustrate the player but strangely enough, everyone loves the darkness and the camera is messed up. It did help that my script which made jumping unreliable decided to f... Continue reading
  • Week2
    October 01, 2022 by Burner account
    David's prototype was a platformer using teleporting. I made a small level and let players complete it. Everyone finishes it with decent speed. I made the goal viewable when you start the level but le... Continue reading
  • Week 1
    September 27, 2022 by Burner account
    Hello, David and Donnacha team up to make a magic-type platformer. We decide to look at the genre of games we made before. He has a magic card game in progress while I'm good with platformers and shoo... Continue reading
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